System Time: 14:05 22 May 2012 - 0 Players Online
Hype
This involves a player using an Artefact to increase the market price on a blog's shares. Hypes can be done in quick succession, but each subsequent one is less effective than its predecessor.
System Time: 14:05 22 May 2012 - 0 Players Online
This involves a player using an Artefact to increase the market price on a blog's shares. Hypes can be done in quick succession, but each subsequent one is less effective than its predecessor.