System Time: 07:12 05 Dec 2008 - 5 Players Online
Hype
This involves a player using an Artefact to increase the market price on a blog's shares. Hypes can be done in quick succession, but each subsequent one is less effective than its predecessor.
System Time: 07:12 05 Dec 2008 - 5 Players Online
This involves a player using an Artefact to increase the market price on a blog's shares. Hypes can be done in quick succession, but each subsequent one is less effective than its predecessor.